FunnyPizzaLand (2001) Digital Arts by Roman

Digital licensing

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$32.23
$128.93
$268.60
Max resolution: 1367 x 1076 px
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Artists get paid their royalties for each sales

Seller Roman

  • Original Artwork Digital Arts, 3D Modeling / 2D Digital Work / Video
  • Dimensions Dimensions are available on request
  • Categories Surrealism Fantasy
FunnyPizzaLand ist ein Videospiel-Kunstprojekt von 2001. Es handelt sich um eine interaktive Form von bildendender Kunst. Das Spiel wurde in 3D handmodeliert/zusammengesetzt und die steuerbare Geschichte eigens dafür erfunden/entwickelt. Nutzerrezension auf Steam: "Funny Pizza Land is what kick-started indie games.[...]
FunnyPizzaLand ist ein Videospiel-Kunstprojekt von 2001. Es handelt sich um eine interaktive Form von bildendender Kunst.

Das Spiel wurde in 3D handmodeliert/zusammengesetzt und die steuerbare Geschichte eigens dafür erfunden/entwickelt.

Nutzerrezension auf Steam:
"Funny Pizza Land is what kick-started indie games. Sure, I could talk about its surreal aesthetic or the mystery of its development until the cows come home, but I would rather talk about Pedro, the unlikely hero of our story. Pedro is the most complex and relatable protagonist in video game history. He is constantly laughing, likely to hide the pain of his everyday life, with his pizzeria failing to turn a profit and the woman of his dreams looking the other way. This provides another dimension to his character that makes him more than just a pizza man in pajamas. This, in turn, makes the game much more immersive. It also serves as a commentary on a society where depression is frowned upon, forcing people to hide their secret pain, just like Pedro. Godspeed to you, Roman. "

Related themes

FunnypizzalandVideogameIndiegame

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After a childhood in Munich characterized by creative activities and then completing school and training as a graphic designer, the first exhibitions soon followed. Initially inspired by street art and classic[...]

After a childhood in Munich characterized by creative activities and then completing school and training as a graphic designer, the first exhibitions soon followed. Initially inspired by street art and classic surrealism, sales were achieved early on through various commissioned works and portraits.

Always interested in history and culture, Roman (also the artist's real middle name) began to develop in the late 90s Self-taught and studied the works of old masters such as Michelangelo, Rembrandt and Picasso.

The computer was also discovered as a potential tool for artistic expression and this is how 3D animations, video game art projects and collages were created.

Many more exhibitions followed around the world, both in traditional galleries and via numerous platforms on the Internet (first and foremost the in-house sales channel GOBBOGOES.COM).

The artist's work is based on drawings in a very idiosyncratic style.
The sensitive and at the same time strong line brings the often ironic, sometimes mocking motifs into shape. Critical and classic at the same time, the decadence of our time is ridiculed and presented against the backdrop of the beauty of nature and cultural heritage.

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