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The Fun Factor in visual art

You can find it in Mozarts 'The Marriage of Figaro' that is a 'commedia per musica' or "comic opera"
or in Shakespeares comedies like "As You Like It": the Fun Factor!

But it's not only literature, it seems that even the painter Carl Spitzweg from the Biedermeier Romantic era had already a pretty mockingly field of view in his life, and during the 20th century, messages of sublime and critical humor can be found in visual art movements such as Dadaism and Surrealism.

In 1986 Andy Warhol was dedicated the article 'An Artist and his Amiga' for Amiga World and he was interviewed for that. His response to the question of whether the COMPUTER plays an increasingly important role in art was: 'Uh, yeah, I think that after graffiti art, they probably will.' and 'An artist can realy do the whole thing. Actually, he can make a film with everything on it, music and sound and art...everything.'

And that's the crucial point today. Everyone knows that even graffiti art can be fun, but what about working with computers? I mean, how can they contribute to contemporary art? Warhol said that an artist can do the whole thing with it. A whole thing can be so much more than a film, comedy interactive for example. Todays artist have the possibilities to tell interactive, visual stories on our screens. This is, again, literary comedy, no, it's literally a game changer! What really makes the difference is the combination of this narrative part, the graphics and the sound to get something completely new thanks to its interactivity! A video game made by an individual can be the expression of visual art.

The Graffiti was not the end for humorous art, because computers can bring it to the next level too.


The hand drawn video game "FunnyPizzaLand 2" from 2022

Artmajeur

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